
I want to create an environment where diversity is recognized as a given.
Play, learn and connect.
Developing SQ (spiritual intelligence) and IQ (intelligence quotient)
Educational card game SQIQ
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SQIQ
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A card game developed by current Sophia University students,
Is that image really correct? Discover the real word through cards "
Play, learn and connect.





Huh…
There are people like that...
Huh!?
Is that so?
I always thought it was different!
I didn't know that...
amazing!
I want to know more!
Why is that?
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"Learning is fun."
"Learning is fun."
So it continues



This product is designed to make learning fun and interesting.
It is an educational card game designed.
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The game is primarily targeted at kindergarten to elementary school students, but by adjusting the rules and how to play, it can also be used by junior high and high school students.
Another feature of the game is that the way it's played can be changed depending on the player composition and purpose, such as in a school, childcare facility, English conversation classroom, or at home.

RULE
Rules of SQIQ
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SQIQ is a set of three cards:
flags and country names, bias cards, fact cards.
This is a memorization-type memory game where you compete based on the number of points you get.
Card Type

Flag and Country Cards
Bias Card
Fact Card
① Flag and country name card
→ Card with the name and flag of the country
② Bias card (card with a preconceived image)
→ Card with a picture of the image that people who don't know much about the country have in their minds
※ The back of each card has the flag of the country, so it's easy to tell which country it is.
EX) Kenya
① Flag and country name cards
Table: Kenya
Reverse: Kenyan flag 🇰🇪
② Bias Cards (Things that are presumed to be true)
Front: The capital city of Nairobi is truly a city where nature and the city coexist, with safaris where you can see the Big 5 such as lions and elephants, and high-rise buildings and shopping malls.
Reverse: Kenyan flag 🇰🇪
Fact Cards (The Real Kenya)
Table: Over 60% of Kenyans are under 25 years old. It is a country with a very young population.
-The capital, Nairobi, has tall buildings and large shopping malls.
-What's more, there is a national park within Nairobi where you can see animals, including the "Big Five'' such as lions and elephants.
Reverse: Kenyan flag 🇰🇪
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EX) America
① Flag and country name cards
Table: America
Back: American flag🇺🇸
② Bias cards (what people think)
Front:40% of the population owns guns
Back: American flag🇺🇸
③ Fact Cards (The Real America)
The Statue of Liberty is a gift from France⁈
Back: American flag🇺🇸
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MESSAGE
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As a resident Korean growing up in Japan under the name "Kin Kyung-ji," I have witnessed both the potential of Japan's wonderful culture and the reality of prejudice. I felt a strong desire to approach the difficult problem of prejudice.
Through my internship activities during my first and second years at university, I realized that there is a gap in information between regions and individuals, and that this results in a state of "not knowing."
In order to prevent ignorance, indifference, and unconsciousness from forming unfounded images and prejudices that lead to social problems, we hope to create an environment through this card game where diversity can be recognized as a natural thing.

VOICES
Customer reviews
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I wanted my child to learn about different countries and cultures and improve his memory skills, so I tried this game.
When I actually tried it, I found it to be a really fun game, with many features designed to pique children's interest and stimulate their intellectual curiosity.
I was also surprised at how children naturally absorbed information that even adults do not know.
Parents
I learned about many different countries! There were countries I didn't know anything about, so it was interesting!
I used a lot of cards and thought about how I could get some!
Next time I want to do it with my younger brother!
Souta (6 years old)


I felt that it was better than I had imagined, in a good way, because it was a product made by university students.
In particular, the game itself was made from a child's perspective, which I found to be very creative and entertaining.
In addition to having fun, I also feel joy in watching my children grow as they acquire new knowledge one after another in a joyful way that they would not be able to encounter at school or kindergarten.
Parents
NEWS
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NEWS
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