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sqiq

ABOUT

What is SQIQ?

SQIQ is an educational card game designed to make learning fun and engaging.

ABOUT

About SQIQ

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This product is an educational card game designed to make learning fun and engaging.

The game is primarily targeted at kindergarten to elementary school students, but by adjusting the rules and how to play, it can also be used by junior high and high school students.

Another feature of the game is that the way it's played can be changed depending on the player composition and purpose, such as in a school, childcare facility, English conversation classroom, or at home.

Developed by current Sophia University students, ICU students, and Keio University students

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A card game that fosters intercultural understanding and a global perspective

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SQ (spiritual intelligence)

IQ (Intelligence Quotient)

Cultivate

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You can experience different cultures and other countries' cultures while having fun.

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To feel closer to multiculturalism and eliminate prejudice and discrimination

BACKGROUND

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Development Background

Why did we release it?

Why do we start?

It is important to foster intercultural understanding from an early age, but this is difficult to achieve through textbooks and lectures alone, and the learning can be difficult to retain.

Especially at the elementary school level, children need an environment where they can learn independently, proactively, and in a social way. Games allow them to learn while they play, and naturally promote intercultural understanding.

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Why Now?

Why Now?

The reason we are releasing this card game at this time is because we believe that intercultural understanding will become even more important in the future.

With the expected increase in immigrants, foreign residents, international students, and students, a lack of understanding of different cultures could lead to prejudice and discrimination. In addition, in situations where a nation is not yet equipped to accept foreigners, connections between the private sector are essential. However, if these connections are insufficient, friction will arise due to cultural differences.

That is why we believe it is important to increase opportunities for children to be exposed to different cultures from an early age and to build the habit of deepening intercultural understanding in each family and educational institution. With that in mind, we developed this card game.

As we move towards a society in which people of even more diverse cultural backgrounds can live together in harmony, these kinds of initiatives will be essential. With an eye to that future, we decided that "now is the time to start."

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Why Intercultural Understanding?

Why Cross-Cultural Understanding?

Japanese society will continue to become more globalized in the future, and the proportion of foreign workers, international students, and people with foreign roots will continue to increase.

In this situation, without the ability to understand different cultures and accept diverse values, a society of coexistence cannot be realized.

In order to develop as an internationally conscious individual, it is not enough to simply improve your language skills; you also need to make an effort to learn about different cultures, develop an interest in other countries, and develop an open-minded perspective.

Through this game, we hope to provide an opportunity for people to take that first step.

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Why should we do it?

Why Us?

The project leader, a Korean resident of Japan, has experienced life as a minority in Japanese society and has faced discriminatory remarks and prejudice caused by a lack of intercultural understanding, and has personally felt the importance of this.

Tamamura himself lived in Canada during his first year of high school, where he gained experience as a minority. Through his time in Canada, he faced the reality that "values that were taken for granted in Japan may not be accepted in the rest of the world" when he stepped outside of Japanese society. He also strongly felt that "intercultural understanding is lacking" in Japanese society.

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Later, through his guidance on comprehensive selection, Tamamura realized that high school students' values were already solidifying. "Values that are solidified like concrete are not easily changed." High school students already have fixed ideas formed by their home and educational environments. During the course of interviews for the comprehensive selection, there were many situations where it was difficult to encourage intercultural understanding.

Intercultural understanding must be cultivated from an early age.

This conviction led us to the conclusion that "the first step in learning about intercultural understanding is to create an environment where children can learn while playing during their childhood," and so we launched this project.

This game is not just a game. Learning about different cultures will help you survive in the society of the future.

The ability to accept different cultures is the foundation of a multicultural society.

Learning through experience, not knowledge, is the essence of intercultural understanding.

The future that this project aims for is one in which learning about different cultures from an early age is commonplace.

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What's different about this game?

How Will This Game Help?

Even if people say that "intercultural understanding is important," in an environment where opportunities to actually interact with foreigners are limited, this tends to be nothing more than armchair theory.

Learning through games is also an effective method for people in areas where there are no foreigners, for whom studying abroad is difficult due to financial circumstances, or for who do not have access to an international educational environment.

Intercultural understanding is not something that can be simply taught as knowledge, but something that is acquired through personal experience. For this reason, we believe that by using your hands, using your brain, and experiencing the diversity of different cultures through games, a more practical understanding can be achieved.

Why a card game?

Why Game?

It is important to foster intercultural understanding from an early age, but this is difficult to achieve through textbooks and lectures alone, and the challenge is that it is difficult for this knowledge to become firmly established.

Especially at the elementary school level, students need an environment where they can learn independently, proactively, and interpersonally.

In this regard, we believe that games make it possible to "learn while playing" and are the perfect means of promoting intercultural understanding in a natural way.

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Intercultural understanding is acquired more naturally if children are exposed to it from an early age.

When we try to learn as adults, unconscious prejudices and preconceptions get in the way, making it difficult to accept new values.

For this reason, we believe it is important to create an environment where people can come into contact with different cultures as early as possible and recognize diversity as a natural part of their lives.

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Why a digital society?

It's an analog game.

Why Analog in a Digital Era?

Why are kindergarten and elementary school children the target?

Why Cross-Cultural Understanding?

Intercultural understanding is acquired more naturally if children are exposed to it from an early age.

When we try to learn as adults, unconscious prejudices and preconceptions get in the way, making it difficult to accept new values.

For this reason, we believe it is important to create an environment where people can come into contact with different cultures as early as possible and recognize diversity as a natural part of their lives.

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